Turn 20 minutes of
screen time into an adventure.
Stories to explore. Puzzles to solve. Skills that grow. Your child follows Milo through Moonwood and comes out having counted, read and figured things out, without it ever feeling like homework.
One complete adventure, about 20 minutes. No ads. No chat. No other children.

What if screen time went somewhere?
Not another video to watch.
A world to actually explore.
Every session is one story with a beginning, a middle and an ending: a crystal to find, a library to rescue, a race to win. Your child reads the tale, makes choices, and solves the puzzles the story runs into. They're the one figuring it out.


A story, told to them
Characters speak, the world reacts, and the plot only moves when your child helps it along. It reads aloud, so a five-year-old can play on their own.
Puzzles the story needs solved
Count the moonapples so Pip will talk. Order the stepping stones to cross the river. The challenge is the plot, not a quiz bolted on top.
Made to finish
About twenty minutes, then a real ending and a reward to keep. A natural place to stop, not an endless feed designed to pull them back.
One 20-minute adventure
Twenty minutes of doing, not watching.
Every adventure moves through the same five beats. Your child is thinking, reading, counting and choosing the whole way through, inside a story they want to finish.
- 01
Discover
A character needs help. Moonwood has a problem only your child can solve.
- 02
Explore
They set off through the wood, the river, the caves. A new place each scene.
- 03
Solve
Counting, patterns, words, logic. The puzzle is what moves the story on.
- 04
Learn
Get it wrong and a friend nudges, never scolds. Every try is a step forward.
- 05
Celebrate
The crystal is found. Stars, a badge, a treasure kept. See you tomorrow, explorer.
The learning is the adventure
Real skills, hidden inside the story.
Your child never sees “Maths Lesson 7”. They see a friend who needs help. The skill is doing the work quietly underneath, and it's the same counting, reading and reasoning they're building at school.
In the adventure
Count the moonapples so Pip will share what she saw.
Counting
MathematicsIn the adventure
Build the word carved above the stone door to open it.
Word building
LiteracyIn the adventure
Finish Echo's rhythm to light the way through the cave.
Patterns
LogicIn the adventure
Order the stepping stones, smallest first, to cross the river.
Number order
Mathematics
For the grown-ups
Screen time you don't have to feel funny about.
When they hand the tablet back, you get a calm summary in plain English: what your child explored, and where they're growing. No dark patterns, no streak guilt, no numbers that mean nothing.
Sentences, not statistics
“Ava is getting better at counting to ten.” Something you can actually act on.
A gentle nudge for tomorrow
One suggested adventure that fits what they found tricky today.
Built to be put down
Daily free limits and a real ending, not a feed engineered to pull them back.
Meet the world
Moonwood is full of friends worth helping.
The same characters your child meets in the app will star in stories they can watch, so the friendship starts before they ever open it, and continues after they close it.
Milo
Fox cub
Keeper of the little lantern
Sprig
Firefly
Small, bright, extremely chatty
Old Bramble
Tortoise
Keeper of the Forest Library
Nix
River otter
Fastest swimmer in Moonwood
Pip
Rabbit
Always, always hungry
Echo
Cave bat
Speaks in patterns
Watch their stories. Then help them finish the adventure inside the app.
Made for children, carefully
The things that let you relax about it.
No ads, ever
Nothing is trying to sell to your child, and nothing interrupts the story.
No chat, no strangers
There are no social features and no other children. Just the story and its characters.
Built to hand over
A grown-up gate keeps account and billing away from small fingers; the child only ever sees the adventure.
We keep the least we can
A first name, an age, and an avatar you pick. No photos, no location, no contact details for your child.
Reviewed, fixed content
Every adventure is hand-checked before it's published, and once published it never changes underneath a child mid-story.
Read aloud
The whole story and every question is spoken, so a child still learning to read can play without you beside them.
Moonwood is waiting.
Give your child twenty minutes worth having tonight. Milo has already lit the lantern.
Free to try · Ages 5-8 · No ads, no chat